Image by DALL·E 3
Something we’ve learned at Gemstone is that concepts need to be experienced to be understood, and skills need to be practised to be developed. By combining useful frameworks and tools with practical activities and real-life scenarios we aim to create sessions that feel insightful, useful and empowering.
We approach training design using our philosophy that everyone has unique capacities and hidden gems: cognitive diversity is critical in our creative process.
There are three main characters in our design team—the actors are regular, although we switch hats and benefit from external input from time to time:
There are three acts to the design process: content, flow and experience.
First, on the Visionary’s side, come research, ideas, and a firm idea of the session outcomes that will drive the customer objectives. These outcomes include not only intellectual learning but also non-material transformation outcomes (e.g. the spirit of the discussion; the virtues that we want to foster). This is where the Visionary shines: after this step, the outcomes, both intellectual and transformative, are crystal clear.
After the outcomes, the Systems Thinker assembles a framework that brings structure and integrates concepts so that they are easier to understand and put into practise.
A theory is useless without application, so at this stage the Executor integrates examples that link the theory directly to scenarios that are relevant to participants. They make sure the concepts are useful, relatable and straightforward to understand. Without this step, concepts would remain concepts, and ideas would lose their impact.
Once the content is finalised, we use the Gemstone formula to build the session flow. The sequence in which participants discover, reflect on, practise and integrate new concepts is carefully thought-out to maximise clarity and memorability. Different parts of the flow have different objectives:
At this stage our focus turns towards the activities: the Visionary describes a brief including the objectives and the learning outcomes and the Systems Thinker crafts a range of prototypes for testing and feedback. Often, ideas don’t quite work, and we brainstorm alternatives. The ‘training lab’ is full of unsuccessful experiments that may one day, with a little tweaking, see the light of day.
Gradually the activities come to life as the Systems Thinker finalises the mechanics and materials.
Finally, we run through the whole session, each playing our role to bring a different perspective to the stage:
Once all three roles are satisfied, we know that we have a strong session to deliver, and we move from design to preparation—another subject for another day!
It’s a journey for us as well as the participants. Here’s what we’ve learned over the years: